(Does not affect bosses spawned naturally outside of teleporter events.) Increases rarity of the item per stack.ĭeal an additional 20% (+20% per stack) damage to bosses spawned by teleporter events. Practical max stacks: 20 (100% chance), 50 (MUL-T's Nailgun), 100 (Huntress' Arrow Rain)Ī hidden cache containing an item will appear in a random location in each stage. Sprint speed is improved by 30% (+20% per stack).Īdd +1 (+1 per stack) charge of your secondary skill.ĥ% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% damage. Opening a chest launches 8 (+4 per stack) fireworks that deal 300% base damage. Max stacks: Stacks hyperbolic, therefore cannot reach 100% chance. Enemies burn for 150% (+75% per stack) base damageĥ% (+5% per stack) chance on hit to stun enemies for 2 seconds. Killing an enemy ignites all enemies within 12m (+4m per stack). Recharges outside of danger.Ģ seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health. Gain a 8% Maxhealth (+8% per stack) health shield. Increases passive health regeneration by 300% (+300% per stack) while outside of combat. Raise attack speed and movement speed by 30% On level up or activating the teleporter drop a banner that strengthens all allies within 16m (+8m per stack). Practical max stacks: 7 (105% chance), 17 (MUL-T's Nailgun), 34 (Huntress' Arrow Rain) Bleeds stack and upon a new stack, refresh the duration of all bleeds. Increases movement speed by 14% (+14% per stack).Īfter standing still for 1 seconds, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).ĭeal 175% (+75% per stack) damage to enemies above 90% health.ġ5% (+15% per stack) chance to bleed an enemy for 240% base damage. Practical max stack: 10 (or 9 with Predatory Instinct and Harvester's Scythe) Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage. Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health. *The actual chance per item varies, see item page for details* (+15% per stack).ġ5% (+15% per stack) chance to block incoming damage. The Orange marking is exclusive to those items. Most characters can only hold one at a time, and most have to be manually activated. The other collectible items in the game are Equipment items. Items available immediately are listed as "Default", the others list the name of the associated challenge. Some items have to be unlocked by completing a Challenge before appearing as a drop or purchase in the player's world. Lunar gear is purchased with Lunar Coins via Lunar Pods or at the Bazaar Between Time. Defeating a teleporter boss causes the teleporter to drop Uncommon gear, with the exception of three that can drop unique, Boss items. Items have varied rarities, indicated by the color of the background in Logbook, the outline on the in-game model, and the border on the player's item list:Ĭommon, Uncommon and Legendary items are found in item chests, terminals and Shrines of Chance. There is no limit to how many items the player can hold at once, including duplicates of the same item – such items become stacked and incur more powerful effects than the original. They are available from various sources throughout the playthrough. A complete list of items in Risk of Rain 2 can be found on the Risk of Rain 2 Gamepedia wikiĪn item is a collectible that offers a passive bonus to the character, ranging from stat upgrades to proc effects on weapons to enabling special abilities.
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